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dboing dboing's avatar

I have a basic question upstream of many of your articles, it may be very naive. I have seen many conversion curves by now, from lichess, to LC0, to SF (and maia). I may not have digged a lot, but I wonder each time, what they mean by centipawn axis value, being associated to certain odds.

I understand the odds already, perhaps as outcome statistics, but for me the natural lowest level association is to a game. Finally perhaps odds of player pairs might be gotten.

But I suspect in those places using either pawn as or some derived measure called positoin difficulty, I wonder how the positoins of a full game different possible centipawn are being intergrated over.

Here is an attempt. For all position in a pool of games for some set of events for OTB, or some period for online (24h/24h), one can calculate all games that visit such position (as FEN with given depth, or depth agnostic FEN, such as just EPDs), the game outcome value is part of the estimator data being intergrated by the statistics being shown on those curves. I don't know why I need to have that spelled out. maybe this is not even what it is. can you help. sorry. to barge in here.

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Anlam Kuyusu's avatar

This ought to be a really comment to one of the previous posts but I am not sure draw percentage is an indication of sharpness.

A really imbalanced position like Q vs 3 pieces or Q vs 2 rooks could really imply a decisive result. But this doesn’t mean the positions in the game are sharp.

For me sharpness means something like walking in a minefield - unless you make the only one or two moves your position becomes lost or your winning advantage disappears.

According to this definition of sharpness, a position could really be sharp in that unless White makes an insane computer move, Black comfortably draws. Despite this, the most likely human result is a draw.

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